Thursday, February 24, 2011

Wing Chun Front Kick

Wing Chun Front Kick "Tet Da" 前踢 - Movement Analysis Blog

Stance
Description: The front kick is most commonly used in a fighting stance and almost exclusively is delivered through the front leg. The stance costs of two open palms in "Wu-Sao" and "Jut-Sao" positions with slightly flexed elbows. The lead foot is pointing toward the intended target, and the rear foot is facing at a 45-degree angle away from the central axis. Both legs are slightly bent.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric. (our teachers stress to keep that "spring" in our wrists)
Hand
Dexter and Sinister: Finger extension, isometric.

 
Prep
Description: To begin the movement, the upper body stays in the same position as the stance phase. The lead foot is raised off the ground as the knee is kept "chambered", or close to the body.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

 


Movement
Description: The upper body structure remains the same compared to the stance and prep phase of the movement. The knee is raised to the point where the thigh is parallel to the ground, and the lead foot is kept flexed.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

 
 


Follow-Through
Description: The leg is extended in a straightforward fashion as the foot is accelerated into the target. The body structure for the upper-body and rear leg is kept the same compared to the previous phases of the movement. Wing Chun kicks are typically kept low and can vary with targets up to heights of the extended leg being parallel to the ground. High kicks are excluded from traditional lineages and introduced to newer ones because of the belief that high kicks lack efficiency and economy of movement.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

 


Recovery
Description: The foot is still kept flexed and returned to a position similar to that of "movement" phase. At this point the participant has the option to return the foot to the ground or kick again. This position may merit the use of "Chi Gerk" (黐腳) also known as "Sticking Legs", a movement similar to "Chi Sao" that allows the practitioner to counter opponent foot movement.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

Terminology
To see more basic terminology, please see refer to the "Taan Sau" post.
Tet Da 前踢
Literally translates to "Front Kick". In Wing Chun, there are only a few kicks compared to hand movements, the front kick happens to be a staple and one of the more common and practical ones.
Wu Sao 护手
Translates to "Guarding Hand" in English. The Wu Sao is not a block or a move, it is a hand position that is positioned near the body and is used as a "station" to "dispense" other moves and blocks.
Jut Sao 窒手
Translates to "Snapping Hand" in English, but is also known as "obstructing hand", or "stopping hand". Jut Sao is primarily used in Chi Sao or sticky hands, when an opponent grabs and attempts to use a lower attack in which the practitioner has contact, he or she can use jut sao to deflect the attack. However, it is more commonly used as a hand position in the fighting stance.
Chi Gerk 黐腳
Translates to "Sticking Legs" in English. Chi Gerk is an extremely complicated movement much like Chi Sao but feeling the movements of your opponent's legs with your own. This can trap the opponent and immobilize them at short range, making the Wing Chun practitioner more effective since this style of Kung Fu specializes in short areas.

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