Thursday, February 24, 2011

Wing Chun Palm Up Block

Wing Chun Palm Up Block "Taan Sau" 谭扫 - Movement Analysis Blog


Stance
Description: Taan Sau is a foundational movement in Wing Chun Kung Fu and is mainly used as a structural position, a block, and in some cases, an attack. Like many other movements, Taan Sau is not limited to any stance and can be used in a variety of body structures. The participant is in Four Point Stance with both hands clenched into fists and facing upwards with elbows retracted.
 Shoulder Girdle
Dexter and Sinister: No movement, although teachers encourage depression. Isometric.
Shoulder Joint
Dexter and Sinister: Extension because of the nature of the hands in the stance. Isometric. 
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: Supination, isometric. (I know, my right mind is a bit pronated, I'm trying =P I have a bone deformity in my right elbow, sorry.)  
Wrist
Dexter and Sinister: No movement, isometric.
Hand
Dexter and Sinister: Finger Flexion, isometric  

Prep
Description: To begin the Taan Sau movement, the participant begins to open his or her palm facing up and accelerates toward the centerline of the opponent.
Shoulder Girdle
Dexter and Sinister: No movement, although some novices mistakenly abduct/protract. Isometric. 
Shoulder Joint
Dexter: Slight flexion, concentric. Sinister: No movement. Isometric.
Elbow Joint
Dexter: Still flexed with slight extension, eccentric. Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: Supination, isometric.

Wrist
Dexter: Wrist extension to neutral, eccentric. Sinister: No movement, isometric.
Hand
Dexter: Finger Extension, eccentric. Sinister: Finger Flexion, isometric  

 

Movement
Description: At this point the taan sau has reaches the centerline of the participant and is still accelerating toward the centerline of the opponent. The hand is fully open and facing up.
Shoulder Girdle
Dexter and Sinister: No movement, although some novices mistakenly abduct/protract. Isometric. 
Shoulder Joint
Dexter: Slight flexion, concentric. Sinister: No movement. Isometric. 
Elbow Joint
Dexter: Still flexed with slight extension, eccentric. Sinister: Flexion, isometric.  
Radioulnar Joint
Dexter and Sinister: Supination, isometric.
Wrist
Dexter: Wrist extension to neutral, eccentric. Sinister: No movement, isometric.
Hand
Dexter: Finger Extension, eccentric. Sinister: Finger Flexion, isometric  
 

Follow-Through
Description: The palm is now directly facing up and the elbow is nearly fully extended. The Taan Sau is now the "bridge" between the participant and the opponent. The follow-through phase represents the final phase of the taan sau movement.
Shoulder Girdle
Dexter and Sinister: In this phase it is considered "okay" to abduct/protract a slight bit. Concentric.
Shoulder Joint
Dexter: Slight flexion, concentric. Sinister: No movement. Isometric.
Elbow Joint
Dexter: Still partially flexed with slight extension, isometric. Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: Supination, isometric.
Wrist
Dexter: Wrist extension to neutral, isometric. Sinister: No movement, isometric.
Hand
Dexter: Finger Extension, isometric. Sinister: Finger Flexion, isometric  

 
Recovery
Description: Technically, there is no recovery phase for the taan sau since it has many uses, mainly forming the "bridge" between participant and opponent, and enabling the use of other moves through the movements of "Chi Sao" (黐手) or most commonly known as "Sticking Hands". For argument's sake, we will assume that the recovery phase represents recovering to a guard phase ready to straight punch.
Shoulder Girdle
Dexter and Sinister: No movement, although some novices mistakenly abduct/protract. Isometric.
Shoulder Joint
Dexter: Slight extension, concentric. Sinister: No movement. Isometric.
Elbow Joint
Dexter: Flexion, concentric. Sinister: Flexion, isometric.  
Radioulnar Joint
Dexter and Sinister: Supination, isometric.
Wrist
Dexter: Wrist flexion to neutral, concentric. Sinister: No movement, isometric.
Hand
Dexter: Finger flexion, concentric. Sinister: Finger Flexion, isometric  

Terminology
As some of us feel, Chinese terminology can be quite confusing and intimidating! The good news is that the name of the movements are exactly translated to the movement in English, so have no fear.
Kung Fu 功夫
Believe it or not, Kung Fu is translated to "hard work" in English and was popularized by Bruce Lee in the 1960's. Before that, it was known as "Wu Shu" which is translated to "Martial Arts".
Wing Chun 咏春拳
Translates to "Eternal Springtime". The Wing Chun style of Kung Fu was named after Yim Wing Chun, a Chinese princess in the mid 1800's who defended herself against a Warlord after she refused to marry him. When Wing Chun defeated the warlord, the martial art of Wing Chun was born. The Chinese characters (咏春拳) translate to "Wing Chun's Boxing".
Taan Sau 谭扫
Literally means "dispersing hand" in English, although is has gained other nicknames such as "Beggar's Palm" and "Palm up block". This is the main focus of this blog post.

Centerline 中门
A very important Wing Chun principle. Imagine the body as being split in half (think Sagittal Plane), this central axis represents the shortest distance between you and your opponent. In Wing Chun theory, if a practitioner can control the "centerline", they can control a confrontation.
Chi Sao 黐手
A Wing Chun movement that is learned at advanced level and translates to "sticking hands" in English. Chi Sao will be explained in the Drill portion of this blog because it is very difficult to explain.

Wing Chun Front Kick

Wing Chun Front Kick "Tet Da" 前踢 - Movement Analysis Blog

Stance
Description: The front kick is most commonly used in a fighting stance and almost exclusively is delivered through the front leg. The stance costs of two open palms in "Wu-Sao" and "Jut-Sao" positions with slightly flexed elbows. The lead foot is pointing toward the intended target, and the rear foot is facing at a 45-degree angle away from the central axis. Both legs are slightly bent.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric. (our teachers stress to keep that "spring" in our wrists)
Hand
Dexter and Sinister: Finger extension, isometric.

 
Prep
Description: To begin the movement, the upper body stays in the same position as the stance phase. The lead foot is raised off the ground as the knee is kept "chambered", or close to the body.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

 


Movement
Description: The upper body structure remains the same compared to the stance and prep phase of the movement. The knee is raised to the point where the thigh is parallel to the ground, and the lead foot is kept flexed.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

 
 


Follow-Through
Description: The leg is extended in a straightforward fashion as the foot is accelerated into the target. The body structure for the upper-body and rear leg is kept the same compared to the previous phases of the movement. Wing Chun kicks are typically kept low and can vary with targets up to heights of the extended leg being parallel to the ground. High kicks are excluded from traditional lineages and introduced to newer ones because of the belief that high kicks lack efficiency and economy of movement.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

 


Recovery
Description: The foot is still kept flexed and returned to a position similar to that of "movement" phase. At this point the participant has the option to return the foot to the ground or kick again. This position may merit the use of "Chi Gerk" (黐腳) also known as "Sticking Legs", a movement similar to "Chi Sao" that allows the practitioner to counter opponent foot movement.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter and Sinister: Flexion, isometric. 
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist adduction (radial deviation), isometric. Wrist extension, isometric
Hand
Dexter and Sinister: Finger extension, isometric.

Terminology
To see more basic terminology, please see refer to the "Taan Sau" post.
Tet Da 前踢
Literally translates to "Front Kick". In Wing Chun, there are only a few kicks compared to hand movements, the front kick happens to be a staple and one of the more common and practical ones.
Wu Sao 护手
Translates to "Guarding Hand" in English. The Wu Sao is not a block or a move, it is a hand position that is positioned near the body and is used as a "station" to "dispense" other moves and blocks.
Jut Sao 窒手
Translates to "Snapping Hand" in English, but is also known as "obstructing hand", or "stopping hand". Jut Sao is primarily used in Chi Sao or sticky hands, when an opponent grabs and attempts to use a lower attack in which the practitioner has contact, he or she can use jut sao to deflect the attack. However, it is more commonly used as a hand position in the fighting stance.
Chi Gerk 黐腳
Translates to "Sticking Legs" in English. Chi Gerk is an extremely complicated movement much like Chi Sao but feeling the movements of your opponent's legs with your own. This can trap the opponent and immobilize them at short range, making the Wing Chun practitioner more effective since this style of Kung Fu specializes in short areas.

Wing Chun Chain Punch

Wing Chun Chain Punch "Lin Waan Kuen" 链冲床  Movement Analysis Blog


Stance
Description: Participant stands in "Sei Ping Ma" or 4-point stance with one hand already delivered as a straight vertical punch and the opposite hand guarding centerline and near the elbow of the extended arm. The spine is straight and the participant leans back as if carrying a heavy back pack. The shoulders are relaxed and "pinned" to the body.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: No movement, isometric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, isometric.
Elbow Joint
Dexter: Extension, isometric. Sinister: Flexion, isometric.
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist *very slight* extension, isometric.
Hand
Dexter and Sinister: Finger flexion, isometric. Thumb opposition, isometric. (clenched fist) (Note: some teachers stress the importance of "snap" of the clench of the fist while others don't.)

Prep
Description: Participant remains in the same stance and spinal structure to that of the stance phase. The rear hand begins to accelerate towards the designated target as the lead hands slowly retracts back underneath the rear hand. Both hands are in a vertical punch fashion, and the elbows are kept closed, but not touching the body.
Shoulder Girdle
Dexter: Abduction, Isometric. Sinister: Slight abduction, concentric.
Shoulder Joint
Dexter: Flexion, isometric. Sinister: Slight flexion, concentric.
Elbow Joint
Dexter: Flexion, concentric. Sinister: Extension, eccentric.
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist *very slight* extension, isometric.

Hand
Dexter and Sinister: Finger flexion, isometric. Thumb opposition, isometric. (clenched fist)


Movement
Description: Acceleration continues as both fists are nearly on top of each other the rear fist is above the original lead fist and is accelerating fast toward the target. Wing Chun practitioners name this concept "inch-power" as it is with this point in which the most power is generated because of the body structure.
Shoulder Girdle
Dexter: Slight adduction, eccentric.. Sinister: Slight abduction, concentric.
Shoulder Joint
Dexter: extension, eccentric. Sinister: horizontal adduction, concentric.
Elbow Joint
Dexter: Flexion, concentric. Sinister: Extension, eccentric.
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist *very slight* extension, isometric.

Hand
Dexter and Sinister: Finger flexion, isometric. Thumb opposition, isometric. (clenched fist)

Follow-Through
Description:  The participant fully accelerates the original rear fist directly toward the target, as the original lead fist retracts to the participant's centerline close the extended arm's elbow. This phase is symmetrical to the stance phase.
Shoulder Girdle
Dexter: No movement, isometric. Sinister: Abduction, isometric.
Shoulder Joint
Dexter: extension, eccentric. Sinister: horizontal adduction, concentric.
Elbow Joint
Dexter: Flexion, isometric. Sinister: Extension, isometric.
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist *very slight* extension, isometric.

Hand
Dexter and Sinister: Finger flexion, isometric. Thumb opposition, isometric. (clenched fist)


Recovery
Description: The recovery phase is a difficult concept to cover. One of the unique properties of the Wing Chun chain punch is that it allows a smaller participant to defeat a much larger and stronger one by the use of economy of movement. The chain punch is continued in a rapid fashion until the target had been neutralized, and therefore, each punch is chained upon the other and is symmetrical to the previous punch.
Shoulder Girdle
Dexter and Sinister: Variable depending on current rotation of punch, contraction varies.
Shoulder Joint
Dexter and Sinister: Variable depending on current rotation of punch, contraction varies.
Elbow Joint
 Dexter and Sinister: Variable depending on current rotation of punch, contraction varies.
Radioulnar Joint
Dexter and Sinister: No movement (neutral), isometric.
Wrist
Dexter and Sinister: Wrist *very slight* extension, isometric.
Hand
Dexter and Sinister: Finger flexion, isometric. Thumb opposition, isometric. (clenched fist)

Terminology
Chain Punch 链冲床
The Chain punch "Lin Waan Kuen"is the staple and signature move of the Wing Chun system. Other styles such as Silat from Malaysia and Combat Sambo from Russia have taken the Chain Punch and implemented it into their own systems because of its sheer effectiveness. The Chain Punch enables the practitioner to deliver multiple punches in a short period of time because of the centerline (see Taan Sau post), and the economy of movement (shortest distance between two points is a straight line). To give you an idea of how deadly it is, the world record holder for punches in a minute was 805 punches, a Wing Chun master from Australia. In one second, the record has been set at 18 punches in one second from the U.K, another Wing Chun master.
Sei Ping Ma or Four Point Stance 四评马
 Sei Ping Ma is literally translated to "Four Point Horse Stance", but is more commonly nicknamed as "Goat Catcher's Stance" (this is because way back when, people has to catch goats with this kind of footing). Sei Ping Ma is the stance you see in the photographs above and has little real-world application to fighting. However, Sei Ping Ma is mainly used for training purposes or very-tight confrontations (in which it is very useful because it protects the groin). If you compare Sei Ping Ma and the fighting stance, the legs of Sei Ping Ma look like two back legs in the fighting stance. Practitioners are meant to hold "Ma-Bo" or "horse stances" for hours to build leg strength.
Inch Power 發勁
For any Bruce Lee enthusiasts out there, Wing Chun was actually his first style and he based his style Jeet Kune Do off the Wing Chun principles. Bruce Lee was famous for his "One Inch Punch" in which he could generate several *thousand* pounds of force within one inch. Most of the power in Wing Chun movements are generated within the last three inches, Bruce did it in one inch. The Chinese Characters (發勁 ) are translated as "Fa Ging" or "explosiveness" in English. Fun Fact: Bruce Lee is considered the father of modern MMA (mixed martial arts).